AION 2 is the highly anticipated sequel to NCSOFT’s iconic MMORPG. While its development had been known for years, the company has finally broken the silence with an exclusive event in South Korea. During the presentation, key information was revealed about the game’s story, gameplay mechanics, development progress, and launch plans. Here’s everything we know so far:
A direct sequel, set 200 years later
AION 2 picks up two centuries after the events of the “Last War,” where the destruction of the Tower of Aion reshaped the world of Atreia. The Elyos and Asmodians now face a growing threat from the Balaur, who rose during the chaos.
The sequel promises a deeper narrative focusing on racial, political, and religious tensions in the aftermath of global collapse.
A world 36x bigger and built for freedom
AION 2 introduces a seamless open world said to be 36 times larger than the original. Players can explore air, land, and underwater environments with no loading screens. New traversal mechanics like swimming and diving will complement the classic flight system.
These underwater zones are fully integrated into exploration and combat, adding depth and variety.
No auto-combat: Manual skill-based fighting
Unlike many mobile MMORPGs, AION 2 features a fully manual combat system. There is no auto-play. Players must dodge, block, and position themselves strategically using the new “post-judgment” system that evaluates actions at the end of animations — enabling true reactive gameplay.
Classic classes reimagined, with deep customization
The original eight classes return:
- Guardian
- Gladiator
- Gunslinger
- Assassin
- Mage
- Summoner
- Healer
- Sorcerer
All classes have been visually and mechanically updated to meet modern standards. Over 200 customization options allow players to fine-tune every detail of their character — from facial features to posture. AION 2 also includes a player-driven economy for creating and selling custom cosmetics.
PvE and PvP for every playstyle
Over 200 PvE dungeons will be available, including redesigned classics like the Fire Temple. These will offer varying levels of difficulty, with strong incentives for co-op play and exploration.
PvP returns with Elyos and Asmodians as rival factions. Initially, players will only encounter their own race within the same server, but inter-server events will allow full-scale PvP conflicts for resources and territory — ensuring balance between factions.
No pay-to-win: Fair monetization confirmed
While the full monetization model is still being finalized, NCSOFT has assured players that there will be no pay-to-win mechanics. The in-game shop will focus on cosmetics with no gameplay advantages, allowing all players to progress fairly.
Release window and closed testing
AION 2 is scheduled to launch in South Korea and Taiwan in the second half of 2025. The global version will follow, and localization for Western audiences is already underway.
A closed in-person test will be held on June 28–29, 2025, at NCSOFT’s headquarters in Pangyo, Korea. Select players will have early hands-on access and the opportunity to provide feedback directly to the development team.