AION 2 Dev Stream #5: Classes, Controls, Mechanics & Monetization

On November 6, 2025, the developers of AION 2 held their fifth livestream—once again a surprise broadcast. They explained that the decision was made just a day in advance, which is why the announcement came so late. The hosts were again So Sop Bi from the business division and Kim Nam Jun from the development team. During the show, they proudly displayed their YouTube Silver Play Button for reaching 100,000 subscribers, noting they’ve already surpassed 120,000, and joking that they’ll keep streaming until they earn the Gold Button.

Demo showcase

The developers apologized for the short demo time and the long queues at the recent NVIDIA event. They stated that for G-STAR 2025 there will be six to seven times more play stations. However, the build shown will be the same, focusing on the combat system, control feel, and monster patterns to keep some content secret and preserve a sense of surprise for launch.

During G-STAR, the developers will be at the booth. There will be an NC Cinema area with new trailers and a demo zone where players can try a dungeon designed for 1–4 players.

Control types

AION 2 features two main control schemes:

  • AION 2 Mode (default): uses a fixed crosshair at the center of the screen. Aiming at an enemy selects it automatically and skills will target it. Pressing Tab locks the target, allowing you to cast skills regardless of camera direction. The options include “Set main target on attack,” which automatically locks the target when combat starts—useful for kiting. Disabling this yields a more “console-like” feel.
  • AION 1 Mode (classic): toggled with the “/” key. Shows a classic mouse cursor that moves independently of the camera. Clicking an enemy sets it as the main target, and attacking again makes your character automatically follow it with basic attacks. This reproduces the original AION 1 system, including click-to-move on the ground and auto-run by holding both left and right mouse buttons. You can disable auto-chase in the options to cast skills while standing still.

The options menu also lets you configure the priority for Tab-targeting (targets in front of the character, in front of the camera, nearest targets, etc.). Although gamepads don’t have official support yet, all combat buttons work and can be considered a beta. A full console version is in development.

Combat includes a “Perfect Dodge” mechanic that, when timed correctly, triggers a special visual effect.

Showcased classes

Four classes that hadn’t been previously detailed were showcased during the stream:

  • Gladiator: the most popular at the NVIDIA demo for its dynamism and impact. A versatile Deal Tank with ranged attacks, melee skills, AoE control, and lifesteal options. It features a charge skill, a talent-enhanceable AoE, and a channeled ability. It can off-tank thanks to high HP, though it’s not as defensive as the Guardian. Unlike AION 1, in AION 2 each class uses only one weapon type. Jump attack animations were removed as they didn’t fit the new combat feel.
  • Guardian: has pull and control abilities like Taunt and Ally Protection, which redirects damage from teammates to the Guardian. Several AoE skills heal and increase defense, and it can block attacks with Iron Armor and Defensive Shield. It’s the game’s primary tank.
  • Healer: offers DoTs, spirit summons, and AoE healing. Classics like Voice of Destruction return. It can cleanse debuffs and heal with Absolution, and place Healing Aura zones. Despite being a support, it’s viable for solo play.
  • Mage: split into two branches: Fire (single-target damage) and Ice (control and AoE). Delayed Explosion mechanics return. Ice Prison applies a new Seal effect that combines silence and restriction. Lumiel’s Space launches enemies into the air and slams them down. Most skills can be cast while moving.

New gameplay mechanics

Telescopic Weapons: a new feature available to all classes. For example, the Chrome Sword includes the “Extension” stat, which increases the range of basic attacks and skills. This replaces another stat due to its power. Visually, melee weapons lengthen, while ranged weapons simply gain effective distance. The extra range is currently 2 meters, reduced from the initial 5 for balance. Even with a transmog applied, the visual model also extends—something the developers said was technically challenging.

Daeva (Davanion) System: a node-based talent tree. Points are earned by leveling and completing regional content. White nodes boost base stats, green nodes enhance passives, and blue nodes upgrade actives. Each branch ends with special abilities. Branches represent the four Lords: Ne-Khan (combat speed), Ji-Kel (offense/defense), Vaizel (critical damage), and Triniel (multi-attacks). Resetting talents costs Kinah (in-game currency), not real money. The system splits into PvE (Ariel) and PvP (Asfel) branches.

The multi-attack mechanic allows 1 to 4 hits per action—even on skills. All progression is earned purely through gameplay, with no pay-to-progress elements.

Wings

Wings can be obtained through various in-game content. They provide both equipment effects and collection effects. You can also apply the appearance of one pair while keeping the stats of another. The in-game store will feature wings as purely cosmetic items. For example, the “Maid Ribbon” wings offer no combat benefits. The team committed to a strict policy: cosmetics will not impact character power.

Titles

There are 345 titles obtainable through story, progression, challenges, or exploration. Each has collection effects, and three can be equipped at once (Attack, Defense, Misc) to grant their equipment bonuses. The title displayed above the character can be any, regardless of what’s equipped. Titles won’t be sold; some special honorary titles will grant no stats.

Monetization

The cash shop was shown in detail. There’s a single bundle that includes other items at a small discount. All other offerings are cosmetic: outfits, school uniforms, parkas, ears, tails, shoulder accessories, and earrings. Cosmetic wings and mounts will also be sold. There won’t be dungeon entry tickets or items that affect progression. Time-limited cosmetics remain permanently once purchased.

The Battle Pass will have two variants, both purchased with premium currency. It lasts about two months and contains cosmetic rewards only. Unlike the account-wide subscription, the Battle Pass is bought per character.

There will also be a Fortune Shop that refreshes every hour and lets you buy random items with Kinah. Divine Stones and Magic Stones will be obtained strictly through gameplay, not purchases. There will be no auto-combat and no DPS meter at launch (a personal-only meter may come later).

Pre-download & early character creation

Pre-download of the client will be available on November 16 at 06:00 (Moscow time) via Purple, while character creation and customization open two hours later at 08:00. The client size will be between 60 and 70 GB.

Four new servers will open that day (two for Elyos and two for Asmodians). The team noted that capacity planned for launch was already consumed during October’s pre-registration, so these four are the remaining servers, and queues are expected.

To reserve a spot, players must download the client, start the game, choose a server, and enter the character editor. Simply entering the editor reserves your slot. If you exit before finishing, the slot is lost. Those who created a character in October already have their spot reserved. During this period, it’s one character per account.

The developers recommended setting up automatic installation: visit the official AION 2 site, download Purple, and enable auto-install. If your PC is on and Purple is running at 06:00 on November 16, the download will start automatically.

Photo Mode

The new Photo Mode not only takes screenshots but can also embed your character’s customization data into the image file. These files can be uploaded to the “Style Shop,” allowing other players to purchase your presets, with a portion of the proceeds going to the creator.

In safe areas, weapons will be hidden to better showcase outfits. If there are many requests, an option to keep weapons visible will be added.

Q&A

  • The auction system is per server, not global.
  • Maximum server capacity exceeds 20,000 players.
  • The mobile version is around 8 GB. While playable, the team admits dodging is easier on PC.
  • There’s auto group entry and daily dungeon limits (3 Expeditions and 2 Supremacy runs).
  • No housing system.
  • Legion size will be under 40 members.
  • No legion levels or special buffs.
  • No class change; gender can be changed in the editor.
  • Appearance change is a paid option.
  • There are 4 character slots by default, expandable to 8 with payment.
  • A shared bank is available per account.
  • Currency is shared within the server.
  • No streamer promotions.
  • The team is taking strict measures against bots and RMT.
  • Emulator use will be blocked.

Finally, the developers thanked players for their support and noted this broadcast was much more positive than the first. They promised to continue hosting regular livestreams after launch to openly discuss updates, balance, and key decisions—not just post announcements.

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