Aion 2 Dev Stream Recap: Major Anti-Macro Crackdown, Sanctuary Overhaul, Loot Buffs, and Global Class Balance

The latest Aion 2 preview stream delivered a packed set of updates aimed at cutting down fatigue, tightening security, improving progression, and smoothing out combat feel. Developers confirmed large-scale enforcement actions against macro abuse, announced new in-game reporting tools, and outlined meaningful changes to Sanctuary, Transcendence, raids, world bosses, and multiple classes. Below is a structured recap with everything in one place.

Table of Contents

Anti-Macro & Security

Aion 2’s team addressed macro abuse head-on, confirming both technical countermeasures and legal action. According to the stream, the studio has already moved forward with five active criminal cases, with a second wave being prepared. Enforcement numbers were also shared to underline the scale of the crackdown.

  • New in-game report feature is being added for macro users.
  • Anti-gathering macro rules are being strengthened (with additional measures planned for the following update cycle).
  • Gathering CAPTCHA is planned to further restrict automated behavior.
  • 85,000 accounts banned total, with 35,000 bans in the last week mentioned during the broadcast.

Developers emphasized this will be an ongoing, long-term effort: continuous detection, continuous bans, and legal steps for the most malicious cases.

Back to top

Feather Sync Improvements

One of the most requested quality updates is finally arriving: server-wide feather synchronization. It’s triggered via the Monolith interface and is designed to reduce friction when completing relevant content.

  • Feather sharing/sync works across the server once activated.
  • It also includes Abyss-related feathers as part of the rollout/roadmap.

Back to top

⚔️ Combat Feel & Sound Fixes

The team acknowledged a recent “combat feels worse” wave of feedback and clarified the cause: it wasn’t a hidden combat nerf, but an audio-side change that made hits feel less impactful—especially during stacked sound effects.

  • Hit feel / combat sound feedback is being reverted to the previous style (as requested).
  • A multi-hit sound bug is being fixed.
  • Additional SFX improvements and corrections are included.

Back to top

Sanctuary & Ludra Fixes

The stream also addressed Sanctuary reward inconsistencies tied to contribution logic, plus issues surrounding Ludra clears.

  • A known issue with the first Ludra kill record (linked to a prior bugged kill scenario) will be corrected.
  • Contribution-based restrictions that prevented some players (notably Clerics) from opening reward cubes are being removed in Sanctuary.
  • With contribution removed, Clerics should receive rewards properly.

Back to top

Loot & Progression Changes

To reduce “endless drought” frustration and stabilize progression, multiple loot systems are being tuned upward—especially for players struggling with gearing bottlenecks.

  • Expedition and Sanctuary rewards are being buffed.
  • Conquest Unique drop rates are increased.
  • Pity rewards now include Weapon Swap Tickets:
    • 1 ticket per pity
    • 2 tickets can be used for two pity boxes (as described in the community summary)
  • New progression material: Sync Stone / Fragment
    • Used to enable additional sync attempts
    • Allows a path to convert Unique → Heroic Sync Stones

Important note: the stream messaging indicates that after the patch, players may need to reach pity again to benefit under the updated pity configuration.

Back to top

Sanctuary Update Details

Sanctuary is receiving targeted changes to make attempts more accessible while still rewarding successful clears.

  • Bosses 1 and 2 now drop Abyss Boxes.
  • Ludra kill rewards include 4× Unique/Heroic Sync Stones.
  • The pity box includes:
    • Gear Swap Ticket (Ludra)
    • Weapon Swap Ticket
  • Enemy level reduced to Lv 76 (from a higher value previously).
  • Time limit increased to 60 minutes.

Back to top

Hard Mode Schedule

The next waves of harder dungeon content are scheduled across two dates:

  • Dec 17: Krao, Draupnir, Urugugu, Vakron
  • Dec 24: Fire Temple, Ferocious Horn

Draconic material drop rates are also being increased to better align effort with progression.

Back to top

Transcendence Changes

Transcendence is being tuned to reduce punishing early-stage wipes and to better teach mechanics in-game rather than forcing external guides.

  • New reward item: Unstable Stigma Shard.
  • Stages 1–3 wipe mechanics are being nerfed.
  • Boss mechanic guide messages will appear to help players react correctly.

Back to top

Weekly Kina (Cube) Cap

The weekly Kina reward scaling is being adjusted in a way that protects “normal” multi-character play while discouraging extreme farming across many alts.

  • No reward reduction for the first 4 characters.
  • After the 4th character: 20% reduction per additional character.
  • Full rewards until:
    • Expedition → Cube 55
    • Conquest → Cube 83
    • Transcendence → Cube 55

Back to top

Global Class Balance

Beyond individual class tuning, several global combat rules are being updated to make builds more consistent and reduce eye-strain / visual overload.

  • Combat speed now affects charge speed.
  • Defiance (3rd spec) heal cap removed.
  • Several skills had excessive flashiness reduced for better readability.

Back to top

Class-by-Class Highlights

Gladiator

  • Rending Blow / Keen Strike: +10% damage
  • Leaping Slam / Ruinous Blow: 10% → 15%
  • Experienced Counterstrike buff duration: 3s → 10s
  • Murderous Burst stacks: 10 → 5
  • Impact Hit: 12% base + 2% per level
  • Improved moving animations

Templar

  • Ferocious Strike / Punishing Benediction: +15% damage
  • Judgment: +10% damage
  • Multiple stagger damage buffs
  • Taunt updates now tied to combat speed and include:
    • NPC debuff: -10% damage for 15s
    • Spec bonuses (DT, debuffs, cooldown reduction, duration)
    • Improved threat and defense debuffs
  • Animation and duration bugs fixed

Chanter

  • Protection Circle stacks: 20 → 10, shield +20%
  • Recuperation (5th spec) heal cap removed
  • Spinning Strike can be dash-cancelled

Ranger

  • Gale Arrow: +20% damage
  • Burst / Suppress Arrow: +10% damage
  • Focused Eye / Rooting Eye: +15% damage
  • New melee-fire knockback effect
  • Skill cancel & animation fixes

Sorcerer

  • Hellfire projectile speed increased
  • Blaze delayed-damage bug fixed
  • Soul Freeze stamina damage fixed
  • Arctic Armor animation improved

Cleric

  • Empyrean Lord’s Grace: +20% damage
  • Chain of Torment / Debilitating Mark: +30% DoT
  • Debilitating Mark (2nd spec) defense: 10% → 15%
  • Multiple animation improvements

Back to top

Shugo / Air Raid Adjustments

  • Daily keys reduced
  • Rewards doubled

Back to top

World Boss Changes

World bosses are getting improvements aimed at clarity and reducing tedious requirements:

  • Static spawn times
  • Future map rotation planned
  • World boss kills removed from command scroll requirements

Back to top

Raid Changes

  • Resurrection limits increased:
    • Easy: 5 → 9
    • Normal: 5 → 7
  • Bleed damage nerfed

Back to top

Quality-of-Life Improvements

  • Drag & drop added
  • Snapshot feature to hide player names
  • Auction House defaults to the server AH
  • World boss mechanics nerfed (select frustrations reduced)
  • Improved HUD pop-ups
  • Party boss now shown on the world map
  • PC UI is still in progress

Back to top

Dec 24: PvP & Next Update Preview

The devs framed the Dec 24 update as more PvP-focused, with several systems under review to make Abyss conflicts less punishing and more approachable.

PvP Changes (in discussion / planned)

  • Ranking point reduction display added
  • Reduced AP loss on death (possible full removal, still being evaluated)
  • Item level scaling adjustments
  • PvP + PvE weekly AP cap: 400,000
  • Transformation & artifact balance adjustments

Daily Dungeons

  • Improved structure and pacing
  • Shift toward a single-stage format
  • A new daily dungeon will be added
  • Pet soul rewards included

Rifts / Items / Pets

  • Rift PvP may reward medals (not confirmed)
  • Heroic item buffs are being discussed (potentially Season 2 timing)
  • Pet sync timing has been delayed

Back to top

Q&A Highlights

  • Accuracy/Evasion being too pet-dependent is being adjusted.
  • Cleric overheal counting toward contribution was discussed (expected to matter less after Sanctuary contribution changes).
  • Party retention after dungeon runs is coming.
  • Weapon visibility out of combat is planned soon.
  • Resurrection stones: players asked for 5; devs mentioned moving to 10.
  • Assassin being overly strong was acknowledged; a careful nerf is planned.
  • Skill presets remain in development.
  • Templar survivability in PvE was acknowledged.
  • AAC is still under discussion; no immediate change announced here beyond sound clarification.

Back to top

Events & Bonuses

  • Christmas special dev stream next week.
  • PC & GPU giveaways announced (including some “5080” mentions during the stream).
  • Bonuses:
    • +1 Odyle Energy per day (extended for another week)
    • Tomorrow: 2× Expedition & Conquest tickets

Looking ahead: The team’s message was consistent throughout the broadcast—reduce fatigue, keep updates frequent, and keep iterating based on feedback. With the anti-macro campaign escalating and major reward systems being buffed, the next two update windows (Dec 17 and Dec 24) look like a turning point for both progression and PvP accessibility.

AION 2 Dev Stream Recap: NCSoft Escalates War on Macros, Reshapes Economy and Updates Class Balance

NCSoft held a new Korean livestream dedicated to the current macro crisis in AION 2, upcoming economic changes, class balance updates and winter events....

AION 2 Unveils Its Biggest Update Yet: Optional PvP, Reduced Grind, and Major December Improvements

Table of Contents PvP Becomes Optional in Rifts via “War Mode” Rift Schedule and Capacity Reworked for Working Players Feather Traces (Monolith Feathers) Grind Cut by 75% Abyss...

AION 2 Wins 2025 “Game of G-STAR” Award: NCSOFT’s New MMORPG Continues Its Strong Momentum

NCSOFT announced on December 2 that AION 2, the studio’s flagship next-generation MMORPG, has been officially crowned the 2025 “Game of G-STAR”—an award presented...
spot_img
News

AION 2 Dev Stream Recap: NCSoft Escalates War on Macros, Reshapes...

NCSoft held a new Korean livestream dedicated to the current macro crisis in AION 2, upcoming economic changes, class balance updates and winter events. The broadcast featured business lead Seo In-seop, game director Kim...

AION 2 Unveils Its Biggest Update Yet: Optional PvP, Reduced Grind,...

Table of Contents PvP Becomes Optional in Rifts via “War Mode” Rift Schedule and Capacity Reworked for Working Players Feather Traces (Monolith Feathers) Grind Cut by 75% Abyss Monolith Stats Moved to Safe Regions High-End PvE Difficulty Lowered +...

AION 2 Wins 2025 “Game of G-STAR” Award: NCSOFT’s New MMORPG...

NCSOFT announced on December 2 that AION 2, the studio’s flagship next-generation MMORPG, has been officially crowned the 2025 “Game of G-STAR”—an award presented by the Korea Game Media Association and the Korea Game...

AION 2 Leveling Guide (1–45): How to Level Up Fast for...

Table of Contents 1. Main Leveling Path: What Content Gives the Most XP? 2. Gear Progression During Leveling 3. Skill System Explained (Basic Skills + Stigma Skills) 4. Deviant System: The Real Power Source While Leveling 5. Defeating Story...