The latest Aion 2 preview stream delivered a packed set of updates aimed at cutting down fatigue, tightening security, improving progression, and smoothing out combat feel. Developers confirmed large-scale enforcement actions against macro abuse, announced new in-game reporting tools, and outlined meaningful changes to Sanctuary, Transcendence, raids, world bosses, and multiple classes. Below is a structured recap with everything in one place.
Table of Contents
- Anti-Macro & Security
- Feather Sync Improvements
- Combat Feel & Sound Fixes
- Sanctuary & Ludra Fixes
- Loot & Progression Changes
- Sanctuary Update Details
- Hard Mode Schedule
- Transcendence Changes
- Weekly Kina (Cube) Cap
- Global Class Balance
- Class-by-Class Highlights
- Shugo / Air Raid Adjustments
- World Boss Changes
- Raid Changes
- Quality-of-Life Improvements
- Dec 24: PvP & Next Update Preview
- Q&A Highlights
- Events & Bonuses
Anti-Macro & Security
Aion 2’s team addressed macro abuse head-on, confirming both technical countermeasures and legal action. According to the stream, the studio has already moved forward with five active criminal cases, with a second wave being prepared. Enforcement numbers were also shared to underline the scale of the crackdown.
- New in-game report feature is being added for macro users.
- Anti-gathering macro rules are being strengthened (with additional measures planned for the following update cycle).
- Gathering CAPTCHA is planned to further restrict automated behavior.
- 85,000 accounts banned total, with 35,000 bans in the last week mentioned during the broadcast.
Developers emphasized this will be an ongoing, long-term effort: continuous detection, continuous bans, and legal steps for the most malicious cases.
Feather Sync Improvements
One of the most requested quality updates is finally arriving: server-wide feather synchronization. It’s triggered via the Monolith interface and is designed to reduce friction when completing relevant content.
- Feather sharing/sync works across the server once activated.
- It also includes Abyss-related feathers as part of the rollout/roadmap.
⚔️ Combat Feel & Sound Fixes
The team acknowledged a recent “combat feels worse” wave of feedback and clarified the cause: it wasn’t a hidden combat nerf, but an audio-side change that made hits feel less impactful—especially during stacked sound effects.
- Hit feel / combat sound feedback is being reverted to the previous style (as requested).
- A multi-hit sound bug is being fixed.
- Additional SFX improvements and corrections are included.
Sanctuary & Ludra Fixes
The stream also addressed Sanctuary reward inconsistencies tied to contribution logic, plus issues surrounding Ludra clears.
- A known issue with the first Ludra kill record (linked to a prior bugged kill scenario) will be corrected.
- Contribution-based restrictions that prevented some players (notably Clerics) from opening reward cubes are being removed in Sanctuary.
- With contribution removed, Clerics should receive rewards properly.
Loot & Progression Changes
To reduce “endless drought” frustration and stabilize progression, multiple loot systems are being tuned upward—especially for players struggling with gearing bottlenecks.
- Expedition and Sanctuary rewards are being buffed.
- Conquest Unique drop rates are increased.
- Pity rewards now include Weapon Swap Tickets:
- 1 ticket per pity
- 2 tickets can be used for two pity boxes (as described in the community summary)
- New progression material: Sync Stone / Fragment
- Used to enable additional sync attempts
- Allows a path to convert Unique → Heroic Sync Stones
Important note: the stream messaging indicates that after the patch, players may need to reach pity again to benefit under the updated pity configuration.
Sanctuary Update Details
Sanctuary is receiving targeted changes to make attempts more accessible while still rewarding successful clears.
- Bosses 1 and 2 now drop Abyss Boxes.
- Ludra kill rewards include 4× Unique/Heroic Sync Stones.
- The pity box includes:
- Gear Swap Ticket (Ludra)
- Weapon Swap Ticket
- Enemy level reduced to Lv 76 (from a higher value previously).
- Time limit increased to 60 minutes.
Hard Mode Schedule
The next waves of harder dungeon content are scheduled across two dates:
- Dec 17: Krao, Draupnir, Urugugu, Vakron
- Dec 24: Fire Temple, Ferocious Horn
Draconic material drop rates are also being increased to better align effort with progression.
Transcendence Changes
Transcendence is being tuned to reduce punishing early-stage wipes and to better teach mechanics in-game rather than forcing external guides.
- New reward item: Unstable Stigma Shard.
- Stages 1–3 wipe mechanics are being nerfed.
- Boss mechanic guide messages will appear to help players react correctly.
Weekly Kina (Cube) Cap
The weekly Kina reward scaling is being adjusted in a way that protects “normal” multi-character play while discouraging extreme farming across many alts.
- No reward reduction for the first 4 characters.
- After the 4th character: 20% reduction per additional character.
- Full rewards until:
- Expedition → Cube 55
- Conquest → Cube 83
- Transcendence → Cube 55
Global Class Balance
Beyond individual class tuning, several global combat rules are being updated to make builds more consistent and reduce eye-strain / visual overload.
- Combat speed now affects charge speed.
- Defiance (3rd spec) heal cap removed.
- Several skills had excessive flashiness reduced for better readability.
Class-by-Class Highlights
Gladiator
- Rending Blow / Keen Strike: +10% damage
- Leaping Slam / Ruinous Blow: 10% → 15%
- Experienced Counterstrike buff duration: 3s → 10s
- Murderous Burst stacks: 10 → 5
- Impact Hit: 12% base + 2% per level
- Improved moving animations
Templar
- Ferocious Strike / Punishing Benediction: +15% damage
- Judgment: +10% damage
- Multiple stagger damage buffs
- Taunt updates now tied to combat speed and include:
- NPC debuff: -10% damage for 15s
- Spec bonuses (DT, debuffs, cooldown reduction, duration)
- Improved threat and defense debuffs
- Animation and duration bugs fixed
Chanter
- Protection Circle stacks: 20 → 10, shield +20%
- Recuperation (5th spec) heal cap removed
- Spinning Strike can be dash-cancelled
Ranger
- Gale Arrow: +20% damage
- Burst / Suppress Arrow: +10% damage
- Focused Eye / Rooting Eye: +15% damage
- New melee-fire knockback effect
- Skill cancel & animation fixes
Sorcerer
- Hellfire projectile speed increased
- Blaze delayed-damage bug fixed
- Soul Freeze stamina damage fixed
- Arctic Armor animation improved
Cleric
- Empyrean Lord’s Grace: +20% damage
- Chain of Torment / Debilitating Mark: +30% DoT
- Debilitating Mark (2nd spec) defense: 10% → 15%
- Multiple animation improvements
Shugo / Air Raid Adjustments
- Daily keys reduced
- Rewards doubled
World Boss Changes
World bosses are getting improvements aimed at clarity and reducing tedious requirements:
- Static spawn times
- Future map rotation planned
- World boss kills removed from command scroll requirements
Raid Changes
- Resurrection limits increased:
- Easy: 5 → 9
- Normal: 5 → 7
- Bleed damage nerfed
Quality-of-Life Improvements
- Drag & drop added
- Snapshot feature to hide player names
- Auction House defaults to the server AH
- World boss mechanics nerfed (select frustrations reduced)
- Improved HUD pop-ups
- Party boss now shown on the world map
- PC UI is still in progress
Dec 24: PvP & Next Update Preview
The devs framed the Dec 24 update as more PvP-focused, with several systems under review to make Abyss conflicts less punishing and more approachable.
PvP Changes (in discussion / planned)
- Ranking point reduction display added
- Reduced AP loss on death (possible full removal, still being evaluated)
- Item level scaling adjustments
- PvP + PvE weekly AP cap: 400,000
- Transformation & artifact balance adjustments
Daily Dungeons
- Improved structure and pacing
- Shift toward a single-stage format
- A new daily dungeon will be added
- Pet soul rewards included
Rifts / Items / Pets
- Rift PvP may reward medals (not confirmed)
- Heroic item buffs are being discussed (potentially Season 2 timing)
- Pet sync timing has been delayed
Q&A Highlights
- Accuracy/Evasion being too pet-dependent is being adjusted.
- Cleric overheal counting toward contribution was discussed (expected to matter less after Sanctuary contribution changes).
- Party retention after dungeon runs is coming.
- Weapon visibility out of combat is planned soon.
- Resurrection stones: players asked for 5; devs mentioned moving to 10.
- Assassin being overly strong was acknowledged; a careful nerf is planned.
- Skill presets remain in development.
- Templar survivability in PvE was acknowledged.
- AAC is still under discussion; no immediate change announced here beyond sound clarification.
Events & Bonuses
- Christmas special dev stream next week.
- PC & GPU giveaways announced (including some “5080” mentions during the stream).
- Bonuses:
- +1 Odyle Energy per day (extended for another week)
- Tomorrow: 2× Expedition & Conquest tickets
Looking ahead: The team’s message was consistent throughout the broadcast—reduce fatigue, keep updates frequent, and keep iterating based on feedback. With the anti-macro campaign escalating and major reward systems being buffed, the next two update windows (Dec 17 and Dec 24) look like a turning point for both progression and PvP accessibility.










