In a new year-end special livestream, the AION 2 developers outlined upcoming changes to PvP, Abyss warfare, class balance, anti-bot measures, daily dungeons, and multiple UI improvements. Here’s a structured, detailed recap with a clickable table of contents for quick navigation.
- Bonus code: AION2TOGETHER (until Jan 21, 2026)
- Rifts: double AP, new PvP achievements, and expanded faction conflict
- Abyss War: extra guards, fortress Lord nerfs, and reduced AP loss
- PvP balance: evasion tuning and damage reduction for extreme gear levels
- Class balance: buffs for Templar/Chanter/Cleric and Gladiator changes
- Daily dungeons: faster Bio Lab + new pet Soul Stone dungeon
- First Battle Pass purchasable with in-game currency (Kina Pass)
- Anti-bot/macros: limits on repetitive gathering and stronger tools
- DPS meter: in development, but “personal only”
- UI & QoL: bound-item storage and world boss spawn timers
- Online & retention: 80%+ retention and a 500k–1M daily estimate
- Next broadcast: January 2026, with a slower cadence
Bonus code: AION2TOGETHER (until Jan 21, 2026)
The team confirmed a new bonus code that can be redeemed for useful in-game items:
- Code:
AION2TOGETHER - Valid until: January 21, 2026
- Rewards: utility items (exact contents depend on the active reward bundle).
Rifts: double AP, new PvP achievements, and expanded faction conflict
Rift-based PvP is becoming more rewarding and more progression-friendly:
- Double Abyss Points (AP) for killing enemies in rifts (including kills tied to time-space/rift incursions with PvP enabled).
- New PvP achievements tied to rift fighting, rewarding Silver Medals.
- Developers described this as a foundation for gradually expanding inter-faction conflict through rifts.
Abyss War: extra guards, fortress Lord nerfs, and reduced AP loss
Abyss warfare continues to be tuned to reduce snowballing by dominant factions and to improve siege flow:
- Additional NPC guards will be placed in problematic areas, especially near fortress exits, to reduce oppressive choke-point control.
- Fortress Lords/Protectors will be nerfed (lower HP). Current HP values stretched sieges too long and made boss kills unrealistic; the team acknowledged this as an overcorrection while trying to increase difficulty.
- AP loss on death in faction PvP will be reduced by 50%. This is stated as a temporary measure and may be adjusted after data review.
PvP balance: evasion tuning and damage reduction for extreme gear levels
Two major balance levers aim to reduce outliers without killing build diversity:
- Evasion stat: its effectiveness is being lowered. Players can still reach similar survivability, but it will require significantly higher evasion values.
- Very high gear score damage: characters at extreme equipment levels will receive a partial damage reduction to soften the most oppressive gaps.
Class balance: buffs for Templar/Chanter/Cleric and Gladiator changes
The ongoing “class care” pass continues, with this stream highlighting:
- Buffs for Templar, Chanter, and Cleric.
- Gladiator adjustments: while several skills were strengthened, Crushing Wave (a key control tool) will now trigger at 50% chance in PvP (previously 100%).
They also reiterated a broader direction: improving combat feel by shortening long animations and letting more skills scale properly with combat speed, reducing “dead time” during rotations.
Daily dungeons: faster Bio Lab + new pet Soul Stone dungeon
Solo daily dungeons are being diversified while reducing time investment:
- Bio Laboratory: shorter clear time (fewer stages/waves) while keeping rewards intact.
- New daily dungeon focused on getting more pet Soul Stones.
- Important: both dungeons share the same ticket pool, so players must choose where to spend entries depending on their needs.
First Battle Pass purchasable with in-game currency (Kina Pass)
AION 2 is introducing its first pass that can be purchased with in-game currency:
- Base pass: 500,000 kinah
- Expanded/premium pass: 2,000,000 kinah
- Notable rewards: specialization reset scrolls and gear tuning items/stones.
The stated goal is to provide a clearer path to highly requested resources while also acting as a kinah sink to help stabilize the economy.
Anti-bot/macros: limits on repetitive gathering and stronger tools
Anti-cheat improvements continue rolling out with concrete restrictions:
- Characters will no longer be able to farm the same resource node endlessly. The game will track repeated gathering at the same spot and block gathering when abuse patterns are detected.
- The developers again encouraged players to report suspicious behavior, noting ongoing enforcement and refinements.
DPS meter: in development, but “personal only”
A DPS meter is confirmed to be in development, but with a key limitation: it will be personal-only, designed for self-improvement rather than ranking or judging other players purely by numbers.
UI & QoL: bound-item storage and world boss spawn timers
Several quality-of-life UI improvements were also mentioned:
- A dedicated storage space for bound items, aimed at reducing inventory pressure and improving organization.
- The map will display field/world boss spawn timers, making planning and coordination easier.
Online & retention: 80%+ retention and a 500k–1M daily estimate
Developers stated that the audience is growing despite earlier negative predictions and that retention is above 80%. They didn’t provide an official player count, but hinted that roughly 1–2 out of every 100 South Koreans play AION 2 daily—an extrapolation that suggests around 500,000 to 1,000,000 daily players (estimate).
Next broadcast: January 2026, with a slower cadence
The next livestream is scheduled for January 2026. They also said broadcasts will be less frequent going forward—roughly once per month rather than the current intense pace.










